You are skilled at the art of
casting spells and can channel the energy and weave the spell with desired
affect. You can also use this skill to avoid losing your spell if you are damaged
or distracted while casting and to sense magic in the area.
Check
Spellcraft is used whenever your
skill of the art of channeling casting a spell comes into question. The DC of
this check varies depending upon the task at hand. If you are casting a spell,
and you succeed at the check, you may continue casting the spell as normal. If
the check fails, the spell is wasted. You can also detect the energy of magic
in the area and the condition. You
can tell if an area is stable, wild, enhanced, decreased, or dead. You can tell
if magic has been used in the area recently or is still active.
Action
Identifying the energy of magic in
the area requires no action. Making a Spellcraft check to avoid losing a spell
as it is being cast or concentrated on does not require an action.
Retry
You cannot retry checks made to
identify the magic in an area and must wait to the next day. You cannot retry a
Spellcraft check to cast a spell while distracted, as the spell is lost.
Task
|
Spellcraft DC
|
Identify
condition of magic in the area
|
15
|
Identify
active magic in the area
|
15
|
Identify
passive magic in the area
|
20
|
Track
magical trail
|
25
|
Detect
if an item is magical
|
30
|
Cast
defensively (avoiding an attack of opportunity)
|
15 +
spell level
|
Car a
spell against the nature of magic in the area
|
25 +
spell level
|
Cast a
spell if you are damaged while casting
|
10 +
damage dealt + spell level
|
Cast a
spell if you are taking continuous damage
|
10 +
half the damage dealt + spell level
|
Cast a
spell if you are distracted by a nondamaging spell
|
Distracting
spell’s DC + spell level
|
Cast a
spell while on a moving mount or vehicle
|
10 +
spell level
|
Cast a
spell while on a vigorously moving mount or vehicle
|
15 +
spell level
|
Cast a
spell while moving violently (earthquake, falling)
|
20 +
spell level
|
Cast a
spell while entangled
|
15 +
spell level
|
Cast a
spell while grappled
|
15 + spell
level
|
Cast a
spell during extreme weather
|
10 +
spell level
|
|