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Comeliness

Comeliness: Comeliness reflects physical attractiveness, social grace, and personal beauty of the character. It is used to determine initial reactions to the character, and characters with a high comeliness may affect the wills and actions of others. While charisma deals specifically with leadership and interactions between characters, comeliness deals with attractiveness and first impressions.

Comeliness is not charisma. Charisma, however, can affect comeliness. After the first six attributes of a character are determined, his or her looks must be determined. Is the character ugly, homely, plain, or pretty? This characteristic is determined by the comeliness roll. 3d6 are rolled and totalled. The resulting number, between 3 and 18 inclusive, is initially modified by charisma.

Comeliness


Comeliness adjustments due to charisma only apply to the same (or similar) races. 

As charisma is raised or lowered, whether by disease, disfigurement, aging, or artifacts, comeliness should be similarly affected on a point-for-point basis (a loss of one point of charisma equals one point of comeliness equally lost).

In addition to the adjustment to comeliness based on charisma score, characters of certain races must take an additional adjustment to their comeliness scores. This racial adjustment applies only when the reaction of characters of other races is concerned, in similar fashion to the way that racial adjustments for charisma apply only to those of other races.

Comeliness is thus usually recorded as two numbers, the number for other races, and the number for same or similar races. For example, take a dwarf with a rolled charisma of 13 and a rolled comeliness of 14. This dwarf will have a charisma adjustment to comeliness of +1 for dwarves (totalling 15), and a race adjustment of -1 for non-dwarves (totalling 13). Thus, this dwarf will be considered attractive by dwarves, but merely plain by others. This is normally recorded as "Comeliness: 13(15)" on the player's character sheet. Note that races with charisma penalties or maximums normally record their charisma in the same style, so this dwarf's charisma would be recorded as "Charisma: 12(13)". 

Comeliness will have the following effects on creatures of human sort. (This category includes, but is not necessarily limited to, humans, demi-humans, humanoids, giant-class, and bipedal creatures of human-like form and motivation.)

-16 or lower: Those viewing a character with comeliness this low are repulsed and horrified, so as to turn away or attempt to destroy the creature so offensive to the sight. If the individual with low comeliness is powerful, the reaction will tend toward escape, or reinforcement of previously determined awe (horror) reaction. If both viewer and creature are of evil alignment, the effect is that of a positive comeliness of the same total.

-15 to -9: Disgust, evidenced by a tendency to look away, revile the individual, and act hostile in general. Under no circumstances will this character be accepted by the viewers unless all are of evil alignment, so that the negative comeliness can be regarded as positive.

-8 to 0: Aversion and a desire to be away from so ugly a creature will be evidenced by all viewers. If given an excuse, those near the individual will be hostile and openly aggressive; otherwise they will merely tend toward rejection.

+1 to +6: As such an individual is simply ugly, the reaction evidenced will tend toward unease and a desire to get away from such brutishness as quickly as possible. If given the opportunity, the character's charisma can offset ugliness, but this requires a fair amount of conversation and interaction to take place.

+7 to +9: The homeliness of the individual will be such that initial contact will be of a negative sort. This negative feeling will not be strongly evidenced. High charisma will quickly overcome it if any conversation and interpersonal interaction transpires. (Consider a dwarf with 16 charisma and a base comeliness roll of 9; he or she will be at 8 when viewed by all creatures except other dwarves -- who will see him or her with comeliness adjusted by +2 for charisma.)

+10 to +13: Plain to average comeliness; no effect on the viewer.

+14 to +17: Interest in viewing the individual is evidenced by those in contact, as he or she is good-looking.  Individuals will seek out such characters, and they will be affected as if under a Fascinate spell unless making a Will save DC is opposing Comeliness. 

+18 to +21: The beauty of the character will cause heads to turn and hearts to race. Individuals will be affected as if under a Fascinate and Charm Person spell unless making a Will save DC is opposing Comeliness.  

+22 to +25: The stunning beauty and gorgeous looks of a character with so high a comeliness will be similar to that of those of lesser beauty (17-21), but individuals will actually flock around the character, follow him or her, and generally behave so foolishly or in some manner as to attract the attention of the character.  Individuals will be affected as if under a Fascinate, Charm Person and Suggestion spell unless making a Will save DC is opposing Comeliness. 

+26 to +30: Unearthly beauty of this sort can be possessed only by creatures from other planes -- demi-gods and demi-goddesses and deities of unusual sort. Individuals will be dazed for 1 round and  affected as if under a Charm Monster and Suggestion spell unless making a Will save DC is opposing Comeliness. 

A fascinated creature is entranced. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating person, for as long as the individual engages them. It takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect. A fascinated creature's ally may shake it free of the spell as a standard action.

The effect of one's comeliness upon others is temporary; once a character is known to other characters or creatures, its effect is negated, and charisma is used to determine reactions and followers. In this way characters of high comeliness and low charisma may attract interest, but not long-term followers and allies (beauty being only skin deep).

The effects of the fascinate power do not affect the abilities of the individual with respect to fighting, casting of spells, etc., and in no way reduces the subject character to a zombie-like state, a puppet for the high-comeliness character. Actions performed by a character while fascinated may affect alignment (though they would have a good addition to the comeliness check, say +3 or +4).

Magic can mildly and temporarily affect the comeliness of a creature. Illusion-based spells such as change self and alter self will raise or lower comeliness by a maximum of 1 point, no matter what the final form is. Illusions of characters or creatures with high comeliness are effective only for a single round, as the nature of the fascinate is such that the character affected concentrates more fully on the illusion, weakening its effectiveness. Polymorphed figures raise or lower comeliness by 2 points from the original, due to subtle social clues that are not visual but still perceived, while shapechange confers full comeliness effects of the final form.


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