CRITICAL FUMBLE TABLE
NUMBER (1D100)
|
RESULTS OF CRITICAL FUMBLE
|
01-10
|
Nothing happens
|
11-20
|
Nothing happens
|
21-30
|
Nothing happens
|
31-40
|
Nothing happens
|
41-50
|
Nothing happens
|
51-55
|
Lose Next Attack
|
56-60
|
Trip and Fall prone
|
61-65
|
Drop Weapon, Lands 1D20 Feet Away
|
66-70
|
Trip and fall prone and drop weapon , lands 1d20 feet away
|
71-85
|
Hit Nearest Friend (Or Self If No Friend) For Regular
Damage
|
86-90
|
As Above But 2 x Regular Damage
|
91-95
|
Hit Yourself For Regular Damage
|
96-99
|
As Above But Maximum + 2 x Regular Damage
|
00
|
Weapon Saves vs. Crushing Blow Or Is Destroyed (Artifacts
notwithstanding)
|
|
|