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Critical Fumble Table

CRITICAL FUMBLE TABLE

 

NUMBER (1D100)

 

RESULTS OF CRITICAL FUMBLE

 

01-10

Nothing happens

 

11-20

Nothing happens

 

21-30

Nothing happens

 

31-40

Nothing happens

 

41-50

Nothing happens

 

51-55

Lose Next Attack

 

56-60

Trip and Fall prone

 

61-65

Drop Weapon, Lands 1D20 Feet Away

 

66-70

Trip and fall prone and drop weapon , lands 1d20 feet away

 

71-85

Hit Nearest Friend (Or Self If No Friend) For Regular Damage

 

86-90

As Above But 2 x Regular Damage

 

91-95

Hit Yourself For Regular Damage

 

96-99

As Above But Maximum + 2 x Regular Damage

 

00

Weapon Saves vs. Crushing Blow Or Is Destroyed (Artifacts notwithstanding)

 

 

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