This mithral and When worn it provides a +4 competence bonus to Handle Animal (Canine), and wild empathy checks with canine-like creatures. 3rd Level Powers On command, the wearer may use detect animals, but can only detect canine-like creatures. On command, the wearer may use speak with animals, but only to communicate with canine-like creatures. The wearer gains a +2 competence bonus on Diplomacy checks and Charisma checks to influence wolf-like magical beasts such as blink dogs, winter wolves, and worgs. 5th Level Powers Spell like ability: Howling Summons On command once per day, the wearer can unleash a terrifying howl. When he does so, he makes a single Intimidate check to demoralize all opponents within 30 feet that can hear the howl. At the start of the wearer's following turn, 1d3 wolves appear as if summoned by the spell summon nature's ally III. They act on the wearer's initiative and follow her instructions for 5 rounds before vanishing in a swirl of pine needles and snow. 8th Level powers Spell like ability: Aspect of the Wolf 1/ day may adopt an aspect of the wolf while retaining her normal form. You may select one of the following: movement (+20 enhancement bonus to land speed), senses (low-light vision, scent, +4 racial bonus to Survival when tracking by scent), or natural weapons (bite [1d4 plus trip] +2 CMB to trip). may speak normally and can cast speak with animals (canines only) at will. How long? Spell like ability: Pack Summons the wearer may cast summon nature's ally IV 1/ day as a standard action with the exception of only summoning a dire wolf, this summoned creature gains temporary hit points equal to your level level and AC bonus equal to 1/2 your level, otherwise this functions as Summon Nature Ally IV cast at the wearers level. 10th Level Powers Gain Greater Trip Feat Spell like ability: Strong Jaw 3/day 12th Level Powers Gain Mobility Feat Gain Pack Tactics: As a free action on your turn, you can designate an adjacent square; your attacks are treated as coming from that square for the purposes of determining whether or not you are flanking (this applies even if that square is occupied by an object or creature). This ends at the start of your next turn or if you move. If you are flanking a creature without using this ability, you may add your Wisdom bonus to your attack roll rather than the normal +2 flanking bonus. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. 14th Level Powers Spell like ability: Phantasmal revenge, Gain Spring attack 16th Level Powers Spell like ability freedom |