Banesteel, Baatorian Green
This sickly green metal is very rarely found outside of the Outer Planes. This is because the ore needed to make the metal is only found on the Lower Planes, specifically the Nine Hells of Baator. The most common users of baatorian green steel are the baatezu themselves, who use weapons and armors made of this metal in the Blood War (their eternal fight against the tanar’ri). This metal is also known as banesteel because the material tends to mirror the baatezu's fondness for surgical strikes – weapons made of baatorian green steel inflict far more critical hits than their mundane counterparts. Baatorian green steel weapons gain a masterwork bonus to hit and damage, as well as bonuses to their threat range and critical confirmation rolls. In a similar manner, banesteel armors have a masterwork bonus to resist critical blows, increased protection values, and small bonuses to maximum dexterity, armor check penalty, and arcane spell failure. Finally, much like celestial mithril, the metal of baatorian green steel is infused with the essence of the plane of its origin. As such, all items forged of this metal are considered to be both lawful and evil for purposes of damage reduction.
Bloodsteel, Tanar'ri Red
This rare metal is another product of the Blood War and the Lower Planes. In this case, the metal is crafted in the infinite layers of the Abyss and is used primarily by the tanar’ri. Tanar'ri red steel is also known as bloodsteel - both for being the color of fresh blood as well as the tendency for weapons forged of this metal to cause horrific wounds, especially during critical strikes. Bloodsteel functions best when made into weapons of war. It grants a masterwork bonus to hit, increased damage, and a higher critical multiplier. For armors and shields, it provides very limited benefit. Its lighter weight provides for a slightly reduced arcane spell failure chance, as well as a masterwork bonus to resist critical hits. The primary reason to find bloodsteel armor is that the metal is tougher than mundane steel, allowing it to stand up to repeated beatings in combat. Like its infernal counterpart of baatorian green steel, tanar'ri red steel is infused with the essence of its plane of origin. For this metal, however, all items forged from it are considered to be both chaotic and evil with regard to damage reduction.
Formed from the living rock of the heart of volcanos by the Chayani, this material of dark red, fiery hue requires such intense heat to be worked with that only the Chayani have ever been successful. The few known examples of weapons created from it have been extremely potent.
A Light-aligned metal discovered by the Aerians, this clear blue or smoky substance is actually a type of glass created from clusters of a gritty sand-like crystalline ore. Extremely light weight and with low resilience it is rarely used to make weapons. Aerians use it to craft armor because its light weight enables them to fly while wearing it. Some items crafted from this material have shown a distinct resistance to electricity.
Dark-GalantineA Dark aligned metal crafted by the Celarti from pure Galantine, Dark-Galantine is generally black with a silver-hue and radiates a dark, purple aura. Although the damage capabilities of weapons crafted from dark-galantine are not unusually high, it can hold a keener edge then almost any other metal known. Extremely resistant to enchanting, it retains an affinity for cold.
Fadesteel, Shadow Adamantine
This very rare metal is an unusual alloy of low-grade adamantine and the essence of the Plane of Shadow, where it is mined and forged. Being from the Plane of Shadow, this strange metal is partially incorporeal. As a result, weapons have a tendency to pass through other metals, resulting in a masterwork bonus to hit and an increased chance of that hit being a critical. This phasing effect also results in armors and shields being easier to move in (reflected by the masterwork quality of the armor check penalty reduction) as well as an increase in protection value as this metal tends to make parts of the wearer incorporeal as well. This property also makes shadow adamantine weapons function similarly to normal adamantine ones by being able to penetrate material hardness. The reason why this metal is called fadesteel is due to the fact that in shadowy or dark conditions, the essence of Shadow bound up in the metal fully manifests, granting the ghost touch property to items forged from it.
The odd medium of the phlogiston has strange effects on many things that remain in it for long periods of time, and this includes iron ore within asteroids that find their way into the Flow. Over the centuries this iron ore becomes what is referred to as flowsteel, and is highly coveted by the dwarves, who often drag asteroids into the flow, so as to mine this material. The drawback to flowsteel is that it does not resist fire as well, and fire attacks against ships do not halve their damage.
Godsteel, Dwarven Blackrock
Another planar alloy, this rarest of all metals is considered – rightly so – the ultimate metal, surpassing even adamantine for strength and power. Dwarven blackrock is found only within the mountains of the dwarven gods (yet another reason for its alternate name of godsteel). This masterwork material is a mixture of metal and stone,
allowing it to retain the best properties of both materials, with few of their associated penalties. Weapons gain large bonuses to hit, to damage, as well as increased threat ranges, critical multipliers, and a bonus to critical confirmation rolls. Like adamantine, dwarven blackrock easily penetrates the hardness of any other material. Additionally,
weapons forged of godsteel are considered to be adamantine, magic, and blunt, regardless of their actual shape or level of enchantment. Although dwarven blackrock armors are bulkier than their steel counterparts – suffering a lower maximum dexterity bonus and an increased skill check penalty – most adventurers would gladly put up with these minor inconveniences for the benefits gained. Armors and shields forged of godsteel have much greater protection value and hit points, as well offering suburb resistance to critical hits. Finally, all dwarven blackrock armors and shields impart damage reduction to their wearers. Due to its unusual nature as an alloy of metal and stone, godsteel items tend to be more sculpted and carved rather than hammered and forged. As a result, when purchasing an item made of dwarven blackrock, the customer must pay for at least three pounds of the material in order ensure enough working stock to make the desired object properly. (Skilled smiths don't mind this process as the "waste" can be saved for use in making ammunition or studded leather armor.)
Mindsilver, Githyanki Mithril
This very rare, highly prized, metal is mined and forged on the Astral Plane by the githyanki. Items made of this metal have a dull silver appearance, with faint highlights that resemble distant clouds. (Over a long period of time, the patterns of these highlights will drift and change shape.) Githyanki mithril performs nearly identically to
celestial mithril, save that its masterwork properties are its to hit, critical check, AND critical damage bonuses. It also provides a bonus to base damage and range increment. And much like glowsteel, it is considered to be silver with regards to damage reduction. Likewise, armors of githyanki mithril are nearly identical to celestial mithril, although the chance of arcane spell failure is not as low and it does not resist critical strikes any better than normal steel. However, the reason why it is called mindsilver is the reason why the githyanki use it to forge their dreaded silver swords and try to keep them out of non-gith hands. The metal is inherently psionic, and weapons made from this metal more easily disrupt the spells or psionic powers of a struck foe. Additionally, armors forged of mindsilver grant the wearer a small bonus vs. mind-affecting abilities as well as a small increase in mental hardness, allowing the wearer an increased defense against mental attacks. Due to its inherent psionic nature, items of githyanki mithril do not require any crystalline components to be psionically empowered.
Mithral, Celestial (Glowsteel) Link
This very rare metal is similar to shadow adamantine in that is actually an alloy – in this case being mithril that has been infused with energy from the Upper Planes. Celestial mithril appears very similar to its mundane counterpart, but it glows with a faint light, about equal to that of a candle. Although it is not quite as physically lightweight as standard mithril, it outperforms its mortal counterpart in every way. It provides an improved masterwork bonus to hit, increased damage, increased range increment, a keener striking surface, and a better chance of confirming a critical hit. Celestial mithril armor has masterwork properties identical to that of mithril armor, with an even lower arcane spell failure chance, an improved protection bonus, and the ability to resist the critical hits of enemies. Finally, in addition to being the same as alchemical silver for purposes of damage reduction, glowsteel items are also considered to have a good alignment, allowing them to harm the forces of evil more easily.
A very rare, hard and flexible fantasticmetal with utmost tensile strength. It is worth at least10 times its weight in platinum. Its weight is about 50%that of steel. It does not rust or tarnish, and it is a nonconductorof electricity. It holds an edge. Although extremelydifficult to work, it can be forged as flexible orunyielding. It is a glowing, golden-copper color metal nearto chrome it its appearance. Oracalcum is sometimes alloyedwith other metals, silver for ornamentation, steel forstrength etc. Gives a +5 bonus to magical arms and armor made from this metal. If wearing armor made from thismetal, any electrical-based magical attacks do only half damage with no save, and no damage with a successfulsaving throw. Any cold or fire-based spells do half damage with no save, and one quarter damage with a successfulsaving throw.
While most all fire bodies have a connection to the elemental plane of fire, some sphere primaries have a deeper connection, and give off elemental energies that have nearly a spiritual component. Asteroids with iron ore that orbit these primaries at just the right distance manage to absorb this energy without boiling away. Once smelted, pyre iron glimmers oddly, even without light, appearing as if flames danced across its surface. Getting to these asteroids typically requires magical protection, but because of the durability of pyre iron the dwarves are willing to pay the expense (and pass it on to their customers). Pyre iron has the added bonus of being very resistant to fire and heat (DR 50), though it also means it requires impressive magics to shape it.
Laen is a cloudy gray crystal that, from a distance, resembles solidified smoke. (Hence, the alternate name of smokesteel.) Much like cranor, this very rare material is n't truly a metal. It is actually a dense crystal found on the Elemental Plane of Earth. This density is what provides the benefits associated with it. Weapons receive a
masterwork bonus to hit, increased damage, increased critical multiplier, as well as improved hardness and hit points. Additionally, any weapon formed of laen is considered to be blunt, regardless of its actual shape. Armo r gains increased protective value, a resistance to critical hits, along with better hardness and hit point values. As smokesteel is not a metal, it is immune to rust and fire, and druids may wear any armor formed from this material. Armors made of laen impart the fire resistance to their wearers. However, as a crystal, smokesteel is vulnerable to cold, which makes it brittle and prone to shattering.
Starmetal, Meteoric Iron
Forged from meteors that have survived their fall to the surface of a Prime Material world (hence the alternate name of starmetal), meteoric iron is a heavier and stronger version of cold iron. This dark and dull metal is just as effective against fey and the supernatural as its terrestrial counterpart, but in a heavier and denser package. Its
increased weight makes it very difficult to use, resulting in weapons gaining penalties to hit, range increment, and initiative. Meteoric iron armors are more difficult to move in, so wearers have increased dexterity and armor check penalties as well as higher arcane spell failure chances. To offset these problems, starmetal weapons inflict more
damage and have a better chance of causing a critical hit. Armors and shields made from this metal not only have a corresponding chance to resist a critical hit, but also gain a small increase in their protective values. Finally, as a result of its unusual origins, meteoric iron is very resistant to rust and corrosion.
A rare and exceptionally hard fantastic metalwith great tensile strength and the capacity to “store” magicalforce. It is worth at around two times its weight inplatinum. Its weight is about 20% that of steel. It corrodesvery slowly when exposed to strong alkaline substances. It does not hold an edge well. It is a dull gray-green in node form. One ounce of themetal contains, and can contain, sufficient magical energyto power one spell of middling sort. Tilferium is alwaysalloyed with other metals, the maximum part of any sucmixbeing one-tenth. This is done to strengthen the alloy and toallow the containment of magical energy placed within suchobjects as are ten forged from the alloy. Gives a +3 bonus to armor made from this metal. If wearing armor or using another magic item of thismetal, it gives the user a Spell Resistance of 12 + caster level (up to 20, if the character is a spell caster).
A very rare and very hard fantastic metal withincredible tensile strength and the capacity to “store” magicalforce. It is worth at around four times its weight inplatinum. Its weight is about 50% that of steel. It does notrust or tarnish, and it is a non-conductor of electricity. Itholds an edge of great keenness very well. Although difficultto work, it can be forged as flexible or unyielding. The metal has a dark metallic blue color that tints othermetals with which it is alloyed. One ounce of the metalcontains, and can contain, sufficient magical energy topower one spell of highest sort, or about 150% the energyof tilferium (see above). Xagium is always alloyed withother metals, the maximum part of any such mix being oneeighth, thus giving that much blue color to the mixture. This is done tostrengthen the alloy, give flexibilityand durability to it, and to allow thecontainment ofmagical energyplaced within suchobjects forgedfrom the alloy.Gives a +4 bonus to arms and armor made fro this metal. If wearing armor made from this metal, anyelectrical-based magical attacks do only half damage with no save, and no damage with a successful saving throw. Also, If wearing armor or using another magic item of this metal, it gives the user a Spell Resistance of 15 + casterlevel (up to 25, if the character is a spell caster). * Items other than arms and armor, such as rings, rods, staves, wands, etc. can be made from theseFantastic Metals
An unusual, very hard fantastic metal with incredible tensile strength and the capacity to “store” magical force. It is worth at around two times its weight in platinum. Its weight is about 50% that of steel. It does not rust or tarnish, and it is a non-conductor of electricity. Although difficult to work, it can be forged as flexible or unyielding. The metal has a dark metallic blue color that tints other metals with which it is alloyed. One ounce of the metal contains, and can contain, sufficient magical energy to power one spell of highest sort, or about 150% the energy of Adamantium. Zatchium is sometimes alloyed with other metals, the maximum part of any such mix being one eighth, thus giving that much blue color to the mixture. This is done to strengthen the alloy, give flexibility and durability to it, and to allow the containment of magical energy placed within such objects forged from the alloy. Zatchium is an alchemical result of Adamentium and mithral beingh placed through the Omni forge process and their by becoming more then the two parts of each. Though the admamentium and mithral are still contained within the final product. Zatchium can be placed then within a third material , such as cloth or leather to imbue with increased strength yet lighter weight and flexibility. Zatchium is rare in the fact that it is only produced by the Antochian Empire. However the number of items that need to be produced in order to equip the troops begins to take its toll on its overall cost. One can not aquire this material for sale through regular means. The Antochian government does not trade this metal.