Barracks 6 BP, 1 Lot Requires a Warden Kingdom Unrest –1 Upgrade to Garrison Special Defense +2 Settlement Law +1 Given Units: 25 A building to house conscripts, guards, militia, soldiers, or similar military forces. Barracks can sustain 100 troops. UNIT: a group of soldiers/warriors -- for the purposes of these rules, a unit is a smaller group than an ARMY. UNITS are not useable in the MASS COMBAT rules - but multiple like UNITS can be joined to form an ARMY. This unit has no cost to the kingdom (this is the "invisible mechanics based people that provide the kingdom it's bonus to Defense" etc.) A barracks can billet and train an additional 100 troops. This essentially means that 25 troops always remains behind essentially "manning" the +2 Defense; while 100 additional troops can be recruited, trained etc, and moved on to other areas of the kingdom, stacking/joining them into an army - but needs to be "maintained" via BP cost. In order to trigger the BP cost an actual Army of at least 1/2 CR must be present. Garrison 28 BP, 2 Lots Requires a General Kingdom Loyalty +2, Stability +2, Unrest –2 Discount City Wall, Granary, Jail Upgrade From Barracks Units: 100 A large building to house armies, train guards, and recruit militia. Garrison can sustain 500 troops. UNIT: a group of soldiers/warriors -- for the purposes of these rules, a unit is a smaller group than an ARMY. UNITS are not useable in the MASS COMBAT rules - but multiple like UNITS can be joined to form an ARMY. This unit has no cost to the kingdom (this is the "invisible mechanics based people that provide the kingdom it's bonus to Defense" etc.) Holds a standing Unit of 100 troops. This unit has no cost to the kingdom (this is the "invisible mechanics based people that provide the kingdom it's bonus to Loyalty, Stability etc.) A Garrison can train and billet an additional 500 troops. If/when this is done, it costs BP per MONTH (turn) based on the size of army. Similar to the Barracks, this essentially assumes (100) is always on staff at the garrison; but an additional 500 can be trained and moved elsewhere provided they are paid for via the BP per month (turn). NOTE: The "Invisible People" can be combined into the recruited other half of the army (in either building) to form one larger army if need be, to be used elsewhere; this of course increases the cost of the army. However, the Barracks/Garrison stops providing the benefit to the city until the "invisible people" are re-recruited. All such recruits either existing in the barracks/garrison, or recruited to billet the rest of the building are all equivalent of 1st level WARRIORS (CR 1/2) individuals. In order to trigger the BP cost an actual Army of at least 1/2 CR must be present. |
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