Weapon and Armor Proficiency: Theurgist are skilled with all simple weapons. Theurgist are not proficient with any type of armor nor with shields.
Spells: An Theurgist casts arcane spells which are drawn from the Theurgist spell list (see below). Theurgist can cast spells spontaneously if they have enough Mana.
To prepare or cast a spell, an arcane adept must have a Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an arcane adept’s spell is 10 + the spell level + the adept’s Intelligence modifier.
Like other spellcasters, an Theurgist can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Theurgist. In addition, she receives bonus spells per day if she has a high Intelligence score.
Theurgist can know a number of spells at each level as shown in the following table:
Theurgist choose their spells from the following list.
0—resistance,acid splash, dancing lights, detect magic, ghost sound, light, mage hand, mending, message, mage hand, read magic, prestidigitation.
1st—Alarm, Endure Elements, Protection from (All), Shield, Mage Armor, Obscuring Mist, Unseen Servant, Comprehend Languages, Detect All, Identify, Burning Hands, Floating Disk, Magic Missile, Shocking GraspInterrogation, Dancing Lantern, Expeditious Excavation, Magic Weapon, Mount
2nd—Book Ward, Arcane Lock, Endure Elements, communal, Protection from (All), communal, Resist Energy, Acid Arrow, Detect Thoughts, Locate Object, See Invisibility, Share Memory, Share Language, Continual Flame, Flaming Sphere, Scorching Ray, Spectral Hand, Ant Haul, communal, Bear's Endurance, Bull's Strength, Darkvision, Fox's Cunning, Hidden Knowledge, Knock, Levitate, Make Whole, Pyrotechnics, Spider Climb, Whispering Wind
3rd—Dispel Magic, Magic Circle Against (All), Nondetection, Protection from Energy, Resist Energy, communal, Phantom Steed, Stinking Cloud, Arcane Sight, Aura Sight, Clairaudience/ Clairvoyance, Share language, communal, Tongues, Heroism, Hold Person, Daylight, Fireball, Lightning Bolt, Wind Wall, Major Image, Control Vermin, Darkvision, communal, Flame Arrow, Fly, Haste, Magic Weapon, Greater, Versatile Weapon, Spider, Climb, communal
A 1st level Theurgist has a CR rating of 1/2.