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Theurgist

Theurgist are NPC Wizards & Sorcerers

Table: Theurgist     Hit Die: d6
LevelBase
Attack Bonus
Saving ThrowsSpecialSpells per Day
FortRefWill01st2nd3rd4th5th
1st+0+0+0+2Brew Potion42
2nd+1+0+0+3Scribe Scroll42
3rd+1+1+1+3
43
4th+2+1+1+4Craft Wand431
5th+2+1+1+4
432
6th+3+2+2+5Craft Wondrous/ Ring432
7th+3+2+2+5
443
8th+4+2+2+6Craft  Magic Arms & Armor4431
9th+4+3+3+6
4432
10th+5+3+3+7Craft Rod/ Staff4432












Class Skills (2 + Int modifier per level, ×4 at 1st level)
Craft (Int), Knowledge (all skills taken individually) (Int), Profession (Wis), Spellcraft (Int), Survival.

Class Features

All of the following are class features of the arcane Theurgist NPC class.

Weapon and Armor Proficiency: Theurgist are skilled with all simple weaponsTheurgist are not proficient with any type of armor nor with shields.

Spells: An Theurgist casts arcane spells which are drawn from the Theurgist spell list (see below). Theurgist can cast spells spontaneously if they have enough Mana.

To prepare or cast a spell, an arcane adept must have a Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an arcane adept’s spell is 10 + the spell level + the adept’s Intelligence modifier.

Like other spellcasters, an Theurgist can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Theurgist. In addition, she receives bonus spells per day if she has a high Intelligence score.

Theurgist can know a number of spells at each level as shown in the following table:


Table: Arcane Adept Spells Known
LevelSpells Known
01st2nd3rd4th5th
1st31
2nd41
3rd42
4th521
5th531
6th631
7th642
8th7421
9th7432
10th8432







Theurgist choose their spells from the following list.

0—resistance,acid splash, dancing lights, detect magic, ghost sound, light, mage hand, mending, message, mage hand, read magic, prestidigitation.

1st—Alarm, Endure Elements, Protection from (All), Shield, Mage Armor, Obscuring Mist, Unseen Servant,  Comprehend Languages, Detect All, Identify, Burning Hands, Floating Disk, Magic Missile, Shocking GraspInterrogation, Dancing Lantern, Expeditious Excavation, Magic Weapon, Mount

2nd—Book Ward, Arcane Lock, Endure Elements, communal, Protection from (All), communal, Resist Energy, Acid Arrow, Detect Thoughts, Locate Object, See Invisibility, Share Memory, Share Language, Continual Flame, Flaming Sphere, Scorching Ray, Spectral Hand, Ant Haul, communal, Bear's Endurance, Bull's Strength, Darkvision, Fox's Cunning, Hidden Knowledge, Knock, Levitate, Make Whole, Pyrotechnics, Spider Climb, Whispering Wind

3rd—Dispel Magic, Magic Circle Against (All), Nondetection, Protection from Energy, Resist Energy, communal, Phantom Steed, Stinking Cloud, Arcane Sight, Aura Sight, Clairaudience/ Clairvoyance, Share language, communal, Tongues, Heroism, Hold Person, Daylight, Fireball, Lightning Bolt, Wind Wall, Major Image, Control Vermin, Darkvision, communal, Flame Arrow, Fly, Haste, Magic Weapon, Greater, Versatile Weapon, Spider, Climb, communal

A 1st level Theurgist has a CR rating of 1/2.
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