Alignment: Lawful Good - A Protector's code is not as strict as a paladin's code, but he must still obey the law and be of a good heart.
Class Skills: The Protector's class skills are Craft, Handle Animal, Heal, Knowledge (Nobility and Royalty), Knowledge (Religion), Profession, and Ride.
Skill Points: 2+Int per level, x4 at 1st level
Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|+0|+2|+0|+0|Smite Evil 1/day
4th|+3|+4|+1|+1|Smite Evil 2/day, Holy Power +1
5th|+3|+4|+1|+1| Paladin's Oath
6th|+4|+5|+2|+2| Divine Bond
7th|+5|+5|+2|+2| Aura of Courage
8th|+6/+1|+6|+2|+2|Holy Power +2
9th|+6/+1|+6|+3|+3| Aura of Resolve
10th|+7/+2|+7|+3|+3|Smite Evil 3/day
Class Features: The following are the class features of the Protector:
Weapon and Armor Proficiency: Protectors are proficient with simple and martial weapons and with light armor, medium and heavy armor and with shields.
Smite Evil (Su): When the Protector makes a melee attack roll, he may declare he is using this ability. He adds his Charisma bonus (minimum +1) to his attack roll, and adds his Protector level to his damage roll. This effect only works if the creature he is attacking is evil. If the creature he attacks is not evil, the smite has no effect, and the use is wasted.
Paladin's Oath (Ex): Starting at 5th level, the Protector is ready to become a true paladin. He has trained hard and adventured, the Protector may graduate to the paladin class, instantly trading all his levels in Protector for levels in paladin (a 5th level Protector would become a 5th level paladin, with all the abilities and hit dice and BAB associated with it)
Holy Power (Su): his deity still takes notice of his prowess and devotion, and rewards him. Starting at level 4, the Protector receives a +1 sacred bonus to all his attack and damage rolls. At 8th level, this improves to +2.