Kingdoms may invest into research to create new things. Magical Research Cost 2d6+1x1,000 gp 1d6 months Mudane Research 1d8+1 x 1,000 gp 1d4 months Modifiers Invention 2d6+1 x 1,000 gp 1d4 months Exotic 1d10+1 x 1000 gp 1d4 months Crafting 1d3+1gp x 1,000 gp 1d6 months Military 1d6+1gp x 1,000gp 1d4 months |
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