Crafting

Crafting

Crafting is divided into several catagories:
Chemical, Electronic, Mechanical, Pharmaceutical, Structural, Visual Arts, Writing
 
Craft (Chemical)
allows you to create acids, bases, explosives, and poisons
 
Type of Acid Acid Craft DC Base Craft DC Time
 Mild (1d6/1d10) 15 10 1 min
 Potent (2d6/2d10) 20 15 30 min
 Concentrated (3d6/3d10) 30 20 1 hour
 
The Damages listed are for contact vs immersion
 
 Type of Scratch Built Explosive Craft DC REF sv Time
 Improvised (1d6 / 5ft ) 10 10 1 round
 Simple 2d6 / 5ft) 15 12 10 min
 Moderate (4d6 / 10ft) 20 12 1 hr
 Complex (6d6 / 15ft) 25 15 3 hr
 Powerful (8d6 / 20ft) 30 15 12 hr
 Devastating  (10d6 / 25ft) 35 18 24 hr
 
The created explosive is about the size of a brick.  It does not include a fuse or detonator.  Connecting fuse or Detonator requires a Demolitions Check.
A craft check to make explosives that fails by 5 or more causes it to detonate as you are making it taking half damage.
 
 Poison Type Save DC Init Dam Sec Dam Craft DC Time
 Arsenic Ingested 15 1d4 Str 2d4 Con 24 4 hr
 Atropine Injury 13 1d6 Dex 1d6 Str 14 1 hr
 Belladona (plant) Injury 18 1d6 Str 2d6 Str ------ ------
 Blue Vitriol Injury 12 1d2 Con 1d2 Con 9 1 hr
 Blue Ringed Octopus Venom Injury 15 1d4 Con 1d4 Con ------ ------
 Chloral Hydrate Ingested 18 1d6 Dex Unconscious 1d3 hours 28 8 hr
 Chloroform Inhaled 17 Unconscious 1d3 hours ____ 24 4 hr
 Curare (plant) Injury 18 2d4 Dex 2d4 Wis ----- --------
 Cyanide Injury 16 1d6 Con     2d6 Con 31 15 hr
 Cyanogen Inhaled 19 1d4 Dex 2d4 Con 28 8 hr
 DDT Inhaled 17 1d2 Str 1d4 Str 20 4 hr
 Knockout Gas Inhaled 18 1d3 Dex Unconscious 1d3 hours 26 8 hr
 Lead Arsenate (gas) Inhaled 12 1d2 Str 1d4 Con 17 2 hr
 Lead Arsenate (solid) Ingested 12 1d2 Con 1d4 Con 18 2 hr
 Mustard Gas Injury 17 1d4 Con 2d4 Con 26 8 hr
 Paris Green (gas) Inhaled 14 1d2 Con 1d4 Con 20 4 hr
 Paris Green (solid) Ingested 14 1d4 Con 1d4 Con 24 4 hr
 Puffer Poison (fish) Ingested 13 1d6 Str Paralysis 2d6 mins ----- -----
 Rattlesnake Venom Injury 12 1d6 Con 1d6 Con ----- -----
 Sarin Nerve Gas Inhaled 18 1d4 Con 2d4 Con 30 15 hr
 Scorpion / Tarrantula Venom Injury 11 1d2 Str 1d2 Str ----- -----
 Strychnine Injury 19 1d3 Dex 2d4 Con 23 4 hr
 Tear Gas Inhaled 15 Nauseated 1d6 rounds ---------- 21 4 hr
 VX Nerve Gas Inhaled 22 1d6 Con 2d6 Con 42 48 hr
 
Initial Damage is on a failed Fort Save at exposure.  Secondary damage is after one minute of exposure and another failed Fort Save.
 
Craft (Electronic)
 Type of Scratch Built Electronic Device Craft DC Time
 Simple (Timer or Detonator) 15 1 hr
 Moderate (Radio, Electronic Lock) 20 12 hr
 Complex (Cell Phone) 25 24 hr
 Advanced (Computer) 30 60 hr
 
 Craft (Mechanical)
 Type of Scratch Built Mechanical Device Craft DC Time
 Simple (Tripwire Trap) 15 1 hr
 Moderate (Engine Component, Light Armor) 20 12 hr
 Complex (Automobile or Plane Engine, Machine Gun) 25 24 hr
 Advanced (Automail, Jet Engine) 30 60 hr
 
 Craft (Pharmaceutical)
This skill creates medicines to aid in the recovery from treatable illnesses.  It gives a +2 bonus to Fort Save to resist the effects of the disease.
 Illness Fort Save Craft DC Time
  0 - 14 15 1 hr
 15 - 18 20 3 hr
 19-22 25 6 hr
 23+ 30 12 hr
 
Craft (Structural)
 Type of Structure Craft DC Time
 Simple (bookcase, false wall) 15 12 hr
 Moderate (catapult, shed, house deck) 20 24 hr
 Complex (bunker, domed ceiling) 25 60 hr
 Advanced (house) 30 600 hr
 
 Craft (Visual Arts) - painting, photography, sculpture
 Craft (Writing) - short stories, novels, scripts, screenplays
 
 Skill Check Result Achievement
 9 or lower Untalented Amateur
 10 - 19 Talented Amateur
 20 - 24 Professional
 25 - 30 Expert
 31 or higher Master
 
 
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