When making a spellcraft roll to cast a spell, each full 5 points by which the roll exceeds the necessary DC to cast is called a raise. (need a 15 to cast the spell - roll 24 = 1 raise) Each raise allows the betterment of the main focus of the spell, some examples: Raises (every full +5 over DC) either: - save DC +2 - damage + 1d6 - extra target - extra duration factor - extra +1 to a buff - extra 10ft to a radius - larger size catagory of object Example, Johnny Firepants (level 10) casts a Fireball spell (forces 4) DC 20 - spellcraft roll of 32 = 2 raises. Johnny's normal damage would be 1d6/per level so 10d6. Since this is a damage spell, his two raises go into increasing damage - instead of a 10d6 fireball, Johnny throws a 12d6 fireball. Alternately, Johnny could have used the raises to boost the area of effect to deal out a fireball that did 10d6 to everyone within a 40ft radius. |
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