SRD‎ > ‎Mage the Awakening‎ > ‎Magick Rules‎ > ‎

Range & Damage

Sphere level 1

Damage = 1d6 / Highest Sphere Level in spell cast

Range = touch

 

Sphere level 2

Damage = 1d6 / Highest Sphere Level in spell cast

Range = 25 ft + 5/2 levels

Protection Self +4

 

Sphere level 3

Damage = 1d6 / Highest Sphere Level in spell cast

Range = 100 ft + 10/level

Protection Others +4

 

Sphere level 4

Range = 400 ft + 10/level - 20ft burst
Damage = 1d6 / Highest Sphere Level in spell cast

 

Sphere level 5

Range = Line of Sight - 20ft burst
Damage = 1d6 / Highest Sphere Level in spell cast 
 
 
CONNECTION SPHERE RANGE ADJUSTMENTS
By using the connection sphere, the magus can cast spells at a great distance.  The following factors can be added to a spell by a magus of sufficient skill in Connection.  The DC to cast the spell is increased by the appropriate factor.
 
Line of Sight / Blood Relative / Posses a body part or humor - DC +5
Very Familiar (magus' home) / best friend / Prized Possession - DC +10
Familiar (town square) / cousin / possession - DC +15
Visited Once / Accquaintence / anything used once - DC +20
Saw or Heard About / Stranger / Item touched casually - DC +25
Anywhere on the planet / No Connection - +30
Comments