Sphere level 1
Damage = 1d6 / Highest Sphere Level in spell cast
Range = touch
Sphere level 2
Damage = 1d6 / Highest Sphere Level in spell cast
Range = 25 ft + 5/2 levels
Protection Self +4
Sphere level 3
Damage = 1d6 / Highest Sphere Level in spell cast
Range = 100 ft + 10/level
Protection Others +4
Sphere level 4
Range = 400 ft + 10/level - 20ft burst
Damage = 1d6 / Highest Sphere Level in spell cast
Sphere level 5
Range = Line of Sight - 20ft burst
Damage = 1d6 / Highest Sphere Level in spell cast
CONNECTION SPHERE RANGE ADJUSTMENTS
By using the connection sphere, the magus can cast spells at a great distance. The following factors can be added to a spell by a magus of sufficient skill in Connection. The DC to cast the spell is increased by the appropriate factor.
Line of Sight / Blood Relative / Posses a body part or humor - DC +5
Very Familiar (magus' home) / best friend / Prized Possession - DC +10
Familiar (town square) / cousin / possession - DC +15
Visited Once / Accquaintence / anything used once - DC +20
Saw or Heard About / Stranger / Item touched casually - DC +25
Anywhere on the planet / No Connection - +30