CASTING DC
Level 1 sphere effect - DC 05
Level 2 sphere effect - DC 10
Level 3 sphere effect - DC 15
Level 4 sphere effect - DC 20
Level 5 sphere effect - DC 25
Spells involving more than one Sphere use high sphere DC + 5 for additional sphere Turn man to rock -DC 25 (life 4 DC 20 /matter 2 DC +5)
Spell with multiple effects use high level + 5 for each additional effect
Str +4 Self / Shapechange DC 25 (Life 4 DC 20 + Life 3 DC + 5)
Silent Spell +2
Still Spell +2
Covert Spell +5
Discriminating Spell +5 (area effect that excludes targets)
Quicken Spell +8
The Following Modifiers can be added to a spell beforehand by altering the Spellcraft DC. The effects can be added multiple time:
SAVE DC +2 |
Damage +1d6 |
Extra Target Hit |
Duration Step +/-1 |
Buff +1 |
Radius +10ft |
ER or Shield +5 |
REDUCE THE CASTING DC BY 5 FOR EVERY QUINTESSENCE SPENT
Example
Barry the Druid wants to cast a regen spell on himself.
Regen Self (Life 2 DC 10) 1 hp/min for 1 min/lvl
He wants the spell to last longer, so he modifies the spell two duration step (+10) to take it up to 1 day/level
The spell now looks like: Regen Self 1hp/min for 1 day/lvl - DC 20
He then decides that he needs it to heal faster, so he modifies the time factor on the duration chart by one step (+5) to lower the 1/min to 1/rnd
The spell now looks like: Regen Self 1hp/rnd for 1 day/lvl - DC 25
Having formed the image of the spell in his mind, Barry rolls his spellcraft and hopes to meet or beat a 25. If he makes it, he gets the spell. If he doesn't, then he has wasted his time.