Apprentice Rotes (Connection 1)
These Rotes are largely sensory in nature; they give you more information towork with. If you wish to use one of these Rotes to find hidden information, you can ask another player who knows the answer (Such as if you’re analyzing an object they carry.) They’re an easy way to learn more about an object or a person.
The mage will know her position relative another, known place within parameter range (Like home or her starting point). When the mage moves away from this place he will still know where it is, and feel direction and distance to it.
The Mage instantly discerns the exact distance to an object. In addition to being useful in golf, this gives him a bonus when trying to do things like leap across a gap or roll with a fall.
The Mage detects the presence of unusual connections in a person or object – either from other Correspondence magic, or from other sources. For example, this Rote could find which ring in a box of rings had actually been worn as an engagement ring.
Connection 1 - Witch's Sense
At this level, a magus can sense nearby things in all directions; discern the four corners without using the sun or a chart; guess the distance between two points or objects; or spot warps.
360 degree vision, detect scrying
Connection 2 - Distant Vision / Wayfarer's Touch
The sorcerer may now send any of her five senses across a distance, pull small objects (cat-sized or smaller) through tiny portals, or thicken space to hinder scrying. All of these workings leave traces that another magus can detect with connection 1.
Affect distant object, scrying, ward against scrying
Connection 3 - Open and Close Gates/ Sight of Many Eyes/ Distant Hand
With this level of skill, the magus may step across great distances, or prevent others from doing the same. This difficult feat opens a gate just large enough for a single person, person-sized object, or several smaller ones, to enter. The caster can also, if he wishes, see several places at once. Each new landscape blends over the others creating a ghostly image of overlapping vistas. Working other spheres into the spell, the mage could slide things around at a distance, levitate people from afar, or drop a fireball into the courtyard of an enemy castle. Any spell used to effect a target at a distance leaves a connection open for one round that an enemy mage can strike bach through.
Connection 4 - Rend Space / The Dancing Shadows
A truly accomplished wizard can open gates allowing large groups or large objects to pass through. It's even possible for a permanent gate to be opened. Also, by shifting into several places at once, the magus might appear as as dancing shadows of himself.
Open Gateway between 2 points,
Connection 5 - Bending the Landscape / Castle on Many Hills
By compressing the connections between places and things, the magus may stretch, shrink or otherwise distort her subjects. Mass remains the same, but proportions become like butter in his hands. A magus could even overlap several places into a single space.
Be in Multiple Locations at One Time, Never Ending Hallway, Pocket Space Bubble, Entrapment